Level Up - Fame & Gold

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jaguar
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Level Up - Fame & Gold
Index
1. Level-ups - Current Gold earned & Fame required
    Level-ups Table, Level-ups (graph 1), Fame Required to earn 1 gold (graph 2)
2. Introduction & Update of fame data needed
3. How to decide when to use the fame agent
4. Old Fame (prior to July 2014 hotfix)
     Levels 1-500 (table 2), Levels 500-1000 (table 3), Levels 500-1000 (graph 3)
5. Levels 500-1000
     Level-ups (graph 4), Fame required to earn 1 gold (graph 5)
6. Top Fame Race Winnings Payout Table
7. Gold Rush 10-Lap Challenge Join the fun!

 
1. LEVEL-UPS

Table of Level-ups - Current Gold earned & Fame required

Level Gold Earned per level-up ||
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Level Fame required for 1 level-up |
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Level Fame required for 1 level-up
0 3 || 0 5,500 |    
5 5 || 10 8,500 | 260 244,000
10 10 || 20 15,000 | 270 250,000
20 12 || 30 26,000 | 280 256,000
30 15 || 40 44,000 | 290 262,000
50 20 || 50 65,000 | 300 268,000
75 22 || 60 82,500 | 310 274,000
100 25 || 70 96,000 | 320 280,000
125 28 || 80 106,000 | 330 286,000
150 30 || 90 118,500 | 340 292,000
175 32 || 100 146,000 | 350 298,000
200 35 || 110 154,000 | 360 304,000
225 38 || 120 160,000 | 370 310,000
250 40 || 130 166,000 | 380 316,000
275 42 || 140 172,000 | 390 322,000
300 44 || 150 178,000 | 400 328,000
325 46 || 160 184,000 | 410 334,000
350 48 || 170 190,000 | 420 340,000
375 50 || 180 196,000 | 430 346,000
400 52 || 190 202,000 | 440 352,000
425 54 || 200 208,000 | 450 358,000
450 56 || 210 214,000 | 460 364,000
475 58 || 220 220,000 | 470 370,000
500 60 || 230 226,000 | 480 376,000
  500+  see post #8 below || 240 232,000 | 490 382,000
|| 250 238,000 | 500 388,000
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To find fame required:
Between level 110 and 600, multiply level number by 600 and then add 84,880
Between level 100 and 110, multiply level number by 900 and then add 52,000

Table - Gold earned (for v2.4 onwards). Fame Required (from July 2014 v2.4 / v2.5 hot-fix).
Fame data averaged to 10 levels i.e. level 200 shows average for levels 200-209

 

Graph 1 - Current Fame Required for Level-Ups, July 2014 onwards (v2.4 / v2.5 hot-fix).
Accurate trend-lines (purple & green), Accurate observed data (blue squares), Standard trend-line (dark red), Observed data converted from v2.5 (red curve).

[Data considered Accurate if 'last race fame before level-up' is 10 to 50, else Standard]
 

 

 

Graph 2 - Current Fame Required to Earn 1 Gold Coin, July 2014 onwards (v2.4 / v2.5 hot-fix).

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2. INTRODUCTION

It may be helpful to racers seeking gold to complete the game to know how much gold they can earn with level-ups, and also the fame required to earn a level-up.

We had a post going in mid 2014 of gold earned per level-up, and we were about to add fame required to level-up to this analysis, when suddenly gold rewards shot up by a factor of about 8, and in v2.4 you could level up after a single race of the 10-lap Le Mans circuit. 

Quite soon the Monkeys were not happy to learn that people were using this facility more than they anticipated and so they increased the fame required to level-up to compensate for this, and a short while later without warning a hot-fix was issued and it was taking 3 or 4 laps of Le Mans to level up.  After a multitude of complaints on the RR3 Facebook site, the Monkeys announced that the correction was imposed as there was "Too much gold flooding the economy" !

It would be great if we could restart the table and it would be helpful if people could calculate the fame required to level-up, so that we can complete the table.

To create the data you need to firstly take a reading of your total fame points when you receive a level-up pop-up screen. Second, take a note of the fame points when you next level-up after this. The 'fame required' for level-up will be the difference between the two readings.

Just post your results here and I will try and keep the table updated.

Preferably use figures for 2015 to ensure they are current.  Ideas and suggestions welcome. Thanks.

Please post or PM your fame needed to level-up, and optionally:

  1. Fame earned for last race in level-up. This indicates the accuracy of the data.
  2. Your game version number (for v2.4 or v2.5 only advise if with/without increased fame required hot-fix)
  3. If calculation is for 1 level-up, or averaged over 2 or 3 level-ups.

Example post:
 
  My level-Up data:
    Version 3.1
    Level-Up: 163 -> 164
    Gold earned: 30
    Total Fame:  7,517,280
    Fame required to level-up: 182,460
    Last Race Fame: 10

All data is helpful, but for more accurate data just before level-up you can run a race with a small amount of fame, as running long races with large fame (the 10-lap Le Mans can earn up to 56,800 fame) introduces large errors. Continuous data readings at each level-up are best as then differences in the end data are offset by differences in the succeeding start data.

[ Calculation Example: Fame points are shown on profile page. 
Lets say fame is 6 million at level-up #154 pop-up, and 6,170,000 fame at level #155 pop-up, then the fame required to level-up for level #155 is 170,000. ]

[ Data for gold courtesy Matthias S ]
 
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Update:  

This is the outstanding fame data we are presently looking for:

1. Under level 100, with two adjacent levels both with low last race fame (i.e. 10 to 50), so that we can work out the exact fame formula algorithm from levels 0 to 100 and so improve the results table.
    This is quite a difficult task so please don't try to do this unless you think it's easy enough to do.
    Note: 10 fame can be obtained from going over the start line on an endurance race.

2. Above level 600, which can have any last race fame value, so we can figure out how far the existing trend-line continues upwards.

3. Old fame required for versions 2.4 and 2.5 before the July hot-fix, see Table 2. which had a much larger fame payout. We require
    level 100 to 250 (i.e. any level with a dash showing in Table 2.)
    This can have any last race fame amount and is just needed to check that inside these levels, fame required is approximately 3 times less than in the current version.

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3. HOW TO DECIDE WHEN TO USE THE FAME AGENT
 

If the fame agent costs you 1 gold coin and will double your fame earned, then it pays you to use the fame agent for races when the fame to be won in the race is higher than the fame cost of 1 coin at your level. 

Example 1:

Lets say you are at level 60. The race is a 3-lap Le Mans and pays 5,000 fame.

Check the graph (see chart below) at level 60, which reads about 3,600 fame, and so it pays you to use the agent as you will receive an extra 5,000 fame, which is worth more than the fame cost of 1 coin of 3,600. You will receive a net benefit of 1,400 fame (5,000 less 3,600) worth around 1.4 coins (5,000/3,600).

Example 2:

Lets say you are at level 150. The race is a 3-lap Le Mans and pays 5,000 fame.

Check the graph (see chart below) at level 150, which reads about 6,000 fame. In this case it doesnt pay you to use the agent as you will receive an extra 5,000 fame at a cost of 6,000 fame, and you will be 1,000 fame worse off.

Once you are at level 100 the decisions are made easier. If race fame to be won is 7,000 or more go for it!

Note that the fame agent only pays you if you come first in the race. So only go for it if you are confident of winning.

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4. OLD FAME REQUIRED, prior to v2.4 / v2.5 hotfix July 2014

Table 2. Levels 1-500
[ Table shows fame rounded and averaged data to 10 levels i.e. level 50 shows average for levels 50-59 ]
Old fame required is lower, that is easier to level-up, than current fame, by a factor of 3. 
Data compiled by Eelw & Unreal.

Level Fame required to level-up 1 level | Level Fame required to level-up 1 level | Level Fame required to level-up 1 level
0 2,000 | 170 63,500 | 340 97,500
10 3,500 | 180 65,500 | 350 99,500
20 6,000 | 190 67,500 | 360 101,500
30 10,500 | 200 69,500 | 370 103,500
40 17,500 | 210 71,500 | 380 105,500
50 26,000 | 220 73,500 | 390 107,500
60 33,000 | 230 75,500 | 400 109,500
70 8,000 | 240 77,500 | 410 111,500
80 42,500 | 250 79,500 | 420 113,500
90 45,000 | 260 81,500 | 430 115,500
100 48,500 | 270 83,500 | 440 117,500
110 51,500 | 280 85,500 | 450 119,500
120 53,500 | 290 87,500 | 460 121,500
130 55,500 | 300 89,500 | 470 123,500
140 57,500 | 310 91,500 | 480 125,500
150 59,500 | 320 93,500 | 490 127,500
160 61,500 | 330 95,500 | 500 129,500

Table 3 - Old Fame Required - prior to v2.4 / v2.5 hotfix July 2014.
Levels 500-1000

Level Fame required to level-up 1 level | Level Fame required to level-up 1 level | Level Fame required to level-up 1 level
500 129,500 | 670 163,500 | 840 197,500
510 131,500 | 680 165,500 | 850 199,500
520 133,500 | 690 167,500 | 860 201,500
530 135,500 | 700 169,500 | 870 203,500
540 137,500 | 710 171,500 | 880 205,500
550 139,500 | 720 173,500 | 890 207,500
560 141,500 | 730 175,500 | 900 209,500
570 143,500 | 740 177,500 | 910 211,500
580 145,500 | 750 179,500 | 920 213,500
590 147,500 | 760 181,500 | 930 215,500
600 149,500 | 770 183,500 | 940 217,500
610 151,500 | 780 185,500 | 950 219,500
620 153,500 | 790 187,500 | 960 221,500
630 155,500 | 800 189,500 | 970 223,500
640 157,500 | 810 191,500 | 980 225,500
650 159,500 | 820 193,500 | 990 227,500
660 161,500 | 830 195,500 | 1000 229,500

Graph 3 - Old Fame Required - prior to v2.4 / v2.5 hotfix July 2014 - Levels 500 to 1000.

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5. CURRENT FAME - LEVELS 500-1000

Graph 4 - Current Fame Required for Level-Ups, Levels 500-1000, July 2014 onwards (v2.4 / v2.5 hot-fix).
Accurate trend-line (purple), Standard observed data (red squares).

[Data considered Accurate if 'last race fame before level-up' is 10 to 50, else Standard]

 
Graph 5 - Current Fame Required to Earn 1 Gold Coin, Levels 500-1000, July 2014 onwards (v2.4 / v2.5 hot-fix)

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6. TOP FAME RACE WINNINGS PAYOUT TABLE

# Series Tab Event Lap Track Fame & R$ Time F/min
1 Legend - Endurance Kings 22-1 Mastare Prototype Championship - Cup 10 Circuit des 24 Heures (Day) 28,400 fame / $155,750 28:15 1,005
2 Legend - Endurance Kings 22-2 Mastare Prototype Championship - Cup 10 Circuit des 24 Heures (Night) 28,400 fame / $155,750 28:15 1,005
3 Master - Classic Ferrari Showdown 21-3 Cloudmusiq Battle of Maranello - Cup 4 Circuit des 24 Heures (Night) 15,200 fame / $83,250 14:23 1,057
4 Legend - 'Campionato Scuderia Ferrari 14-2 Suzuka Grand Prix -Cup 8 Suzuka Grand Prix 10,900 fame / $59,850 12:00 908
5 Legend - 'Campionato Scuderia Ferrari 16-3 Flag Racing Euro Race Day - Cup 8 Monza Road Course 10,900 fame / $59,650 10:35 1,030
6 Legend - 'Ferrari Evolution 22-1 Mastare Marathon Finale - Cup 3 Circuit des 24 Heures (Day) 9,600 fame / $53,550 08:53 1,081
7 Legend - 'Spider Showdown 18-2 Speedrush TV Launch Speed Championship - Cup 4 Circuit des 24 Heures (Day) 9,400 fame / $51,550 13:00 723
8 Legend - 'Campionato Scuderia Ferrari 16-1 Flag Racing Euro Race Day - Cup 6 Circuit de Spa- Francorchamps 9,200 fame / $50,450 10:00 920
9 Legend - 'Ferrari Evolution 22-3 Mastare Marathon Finale - Cup 10 Silverstone Grand Prix 7,800 fame / $42,750 20:18 384
10 Master - Classic Ferrari Showdown 5-1 Ferrari F50 Showcase - Cup 2 Circuit des 24 Heures (Morning) 7,400 fame / $40,650 07:20 1,009
11 Legend - 'Campionato Scuderia Ferrari 9-2 Dubai Grand Prix - Cup 6 Dubai Autodrome Grand Prix 7,300 fame / $40,050 09:14 791
12 Legend - 'Campionato Scuderia Ferrari 4-2 Hockenheim Grand Prix - Cup 6 Hockenheim Grand Prix 7,000 fame / $38,550 07:48 897
13 Master - Classic Ferrari Showdown 2-1 Ferrari F40 Showcase - Cup 2 Circuit des 24 Heures (Day) 6,900 fame / $37,650 07:20 941
14 Legend - 'Hybrid Hypercar Clash 13-1 Cloudmusiq Mediterranean Masterclass - Cup 3 Circuit des 24 Heures (Evening) 6,800 fame / $37,050 08:30 800
- Legend - 'Campionato Scuderia Ferrari 12-1 Superfly US Endurance Series - Endurance - Indianapolis Motor Speedway (Speedway) 7,700 fame / $37,500 07:38 1,009
- Legend - 'Campionato Scuderia Ferrari 16-2 Flag Racing Euro Race Day - Head to Head 1 Circuit des 24 Heures (Even.) 5,200 fame / $28,250 02:57 1,763

The table shows a list of races having the top 15 fame payouts, and the last with high fame per minute.

The fame payout can be doubled with the fame agent provided you come 1st in the race. The fame agent, as with the other agents, and the daily bonus can be re-used by force closing the game. The 100% Daily Bonus doubles R$ but does not double Fame. In addition to the R$ figures shown, there is a 'clear round bonus' for lack of damage, which pays an extra bonus of 25% of the R$.

The 10-lap race is a perrenial favourite and has the advantage of paying out the highest 28,400 (56,800 with the agent), but the downside is that it takes about 28:30 mins, and so it could be useful to pause take a short break after 5 laps.

Some races in the table have a higher payout per minute (see table), and may be more efficient for farming fame, by continiously racing them repeatedly. However the shorter races when used for farming require a restart, and it can take between 1 to 3 mins to cycle to the start of another race, and so if racing multiple times, this must be added to the time taken overall. If the last race in the table, with 5,200 fame is re-run with the restart time factored in then for various restart times the fame per minute would be; 1m=1316, 2m=1051, and 3m=874.

If you are only want to race once per day to use the 100% daily bonus, consider which race you are likely to have time for each day, which may realistically be a shorter 2, 3 4 lap race.  For example the Ferrari Evolution 3 lap Le Mans in the F14T pays 9,100 fame (18,200 with agent), and takes under 9 minutes to complete.

The Indianapolis Speedway race is an Endurance race and so fame earned may vary dependent on distance, and with more practice fame winnings could increase to 9,800 (19,600 with agent) fame per race.

The R$ payout and other info may be found by using the MRR main menu at top, although some of the top fame races are presently work in progress.

[ P.S. Please advise of any missing or updated info ]

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7. GOLD RUSH 10-LAP CHALLENGE

     GOLD RUSH 10-LAP CHALLENGE      

 

 

Join the Fun!

Following excellent suggestion from Veyron, we have set up a 10-lap Le Mans race in the MRR forum Challenges, called 'Gold Rush 10-Lap'.

It is the daytime race that most Gold Farmers will have run many many times from the Endurance Kings series (Tab 22.1 Day Race).

How fast can you race this event ?

Post your fast times in the Challenges section - Gold Rush 10-Lap.

Safe Driving!

 

 
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